September 01, 2013
Category:Code, Design, Games
Depth Dealer was selected as a finalist for the Intel Perceptual Computing Challenge. We created a game where you use hand gestures to control a barbarian battling swarms of skeletons.
I integrated the Intel Perceptual Computing SDK and created custom gestures for the game to allow for swipes in eight directions, performing a headbutt, and aiming a bow and arrow. I also implemented the user interface and part of the gameplay. I managed a small team by dividing tasks, maintaining the sprint backlog and holding sprint planning and end of sprint meetings.