29.04.2014
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A new take on the classic game, Snake. Keep your plant alive by steering its roots around rocks and other roots. Get ready for when the roots split! Made over a weekend for Ludum Dare #29. The theme was Beneath the Surface, and was announced at…
01.11.2013
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Purrceptual Pet was selected as a finalist for the Intel Perceptual Computing Challenge. You interact with a virtual pet using hand gestures and voice commands. The design and development was all done by myself. I used the hand data from the Intel Perceptual Computing SDK…
01.11.2013
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Just a simple snake game I made as an exercise in using OpenGL. Since most of my game development has been using a game engine I wanted to try making something from scratch. Of course I had to make it a bit unique, so I made it…
01.11.2013
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GraviNavi is a physics-based puzzle game I designed. The objective of the game is to strategically place different aliens and use their gravitational pull to steer your ship back to the space station. GraviNavi was originally designed as part of a game design course, but…
01.11.2013
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Let out your inner child with this physics puzzle game. Connect gumdrops with toothpicks to build your structure. Be careful, though, or it might topple over! This game is a work in progress and was creating using Unity 3D and C#. The idea came about…
01.11.2013
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I created this Neverwinter Nights mod as part of a game design course. It is a puzzle platformer where you solve puzzles by using your elemental powers to progress through the maze-like maps. Collect all of the elementals to restore life to the dying world….